![]() Gameplay is further varied by the implementation of new scrolling playfields that are several times as high as the screen and must be conquered as an endurance event. Despite this some versions include a reimplementation of the Puzzle Bobble 2 levels now built around nodes (entitled Version 2.5). The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line). One result of this change that may appear strange to players of previous versions is that shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and start travelling back downwards. When a node is no longer connected to any bubbles it will disappear and when all nodes in a level have vanished the level is complete. The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. ![]() A North American remake is entitled Bust-a-Move '99. ![]() Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of 3 or more, which are then removed from play. It would be the final appearance of Puzzle Bobble on the Sega Saturn. It was released into arcades in 1996 and later ported to the PlayStation, Sega Saturn, Nintendo 64 and PC. ![]() Puzzle Bobble 3 (also known as Bust-A-Move 3) is the second sequel to Puzzle Bobble.
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